Reflections on my Pen & Paper RPGs in 2019
This posting is inspired by The Dungeon Musing’s retrospective . I asked Kev for his outline and will walk through moreorless the same points here. What I did As GM I have had regular sessions with in order of decreasing number of sessions Torg Eternity (24), Mutants & Masterminds, Starfinder: Dead Suns, DCC Lankhmar, Cepheus Light: Uranium Fever, Amazing Adventures: Rise of the Red God, Pathfinder 2: Age of Ashes (4), Cybersprawl Classics (3) As a player: I have played Starfinder: Against the Aion Throne & Fistful of Shobhads, Lex Occultum: Great Mysterties of Übel Staal, Infinity: Operation: Honeywasp, DCC: Doom of the Savage Kings & The People of the Pit What worked? In general most stuff works ok-ish. We can maintain a campaign for six month to a year, if we all really want. I wanted to run a complete Adventure Path for Starfinder, which we almost did. It worked well, but book six of the Dead Suns campaign did not fit into the way my players solv...