Perry Rhodan in Cortex Prime Heroic - Part 2

Disclaimer

All rights regarding Perry Rhodan and any parts belonging to the series of novels under that name belong to Verlag Pabel-Moewig in Rastatt. This page is a fan product as described here by the series' editor in chief.

All rights regarding Cortex Prime are licensed to Magic Vacuum Design Studio. The Cortex Prime Heroic System is in a beta/testing state right now and details can be found on the Kickstarter page here. I would like to thank Magic Vacuum Design Studio for the permission to write about this and to publish the following character files.


 

Perry Rhodan in Cortex Prime Heroic - Part 2

Last week I ran my Cortex Prime Heroic scenario in the Perry Rhodan setting at a local con (HeinzCon) again. So, I decided to share the remaining three character files I prepared for that session.


Sample character files

IRMINA KOTSCHISTOWA

Affiliations:           
Solo   D10     
Buddy D6 
Team D8


Distinctions:        
Not an old lady
“I can create life”
Smart but controlled temper


Power Sets:               


Mutant
                     
Cell Control D8
Psionics D8
Empathy D8
Psychic Resistance D6

SFX:  Healing. Add D8 to dice pool when helping others to recover stress.  Spend 1 PP to step up physical stress or trauma of someone else.
SFX:  Focus.  If a pool includes a Mutant power, you may replace two dice of equal size with one die +1 step larger.
SFX: Reprogram cells. Add a D6 and step up your effect die by +1 when inflicting physical complication on a target using Cell control.
Limit: Exhausted. Shutdown any Mutant power and gain 1 PP. Recover power by activating an opportunity or during a transition Scene.
Limit: Shaken Confidence. Step back all Mutant powers by one step to gain 1 PP.  Activate an opportunity to recover.


Special Agent of the Cosmic League
Energy Shield (Enhanced Durability) D8     
Fly (Combat Powersuit) D6
Combined Beam Pistol  (Weapon) D6
                     
SFX: Cell activator. Ignore stress, trauma, or complications caused by aging or poison.
Limit: Gear Shutdown any Cosmic League power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.


Specialties:
Medical Master D10
Science Master D10
Psionic Expert D8
Psych Expert D8

Milestones:       


“But where is the ethics in this”

1 XP When you use your mutant power to alter the genes of a non player character or refuse to do so in a dangerous situation.
3 XP When ...
10 XP When you use your mutant power to kill a living being or cure a deadly disease.                                     

“Never call me old”
1 XP When you ...   
3 XP When you ...
10 XP When you ...


Bio:

Irmina Kotschistowa was born on April 26th in 3412 on Terra (Kirgisistan). She is an excellent scientist on the field of bio chemics and worked with the Cosmic League League's leading scientist Geoffry Abel Waringer on the planet of Last Hope.

Irmina Kotschistowa is of medium height, slender but rather curvaceous. Her hair is long and very dark with grey strains. Although her biological age is 175 years and her real age is some centuries she despises to be called an old lady.

Her special ability is called metabiological grouping, i.e. she can control biological cells. With this ability she is able to cure diseases, but also to cause deadly cancerous mutations. Moreover, she can reprogram the DNA to condition the cells for a specific long term behavior, even when she isn't there.

Each time she uses her mutant abilities to harm other beings Irmina feels a strong guilt.



PERRY RHODAN

Affiliations:      
Solo   D8
Buddy D6
Team D10

Distinctions:

Knight Of The Deep
Risk Pilot
Heir To The Universe

Power Sets:        

Elected Representative of IT
Superhuman Intuition D10
Enhanced Reflexes D8
Enhanced Stamina (personal cell activator) D8
Psychic Resistance D6

SFX: Instant Situational Awareness. "Instant Switcher". Spend one 1 PP to reroll.
SFX: Aura of a Knight. Ignore psychic stress or trauma for 1 PP
SFX: "The Terranian". Ignore the highest die of your roll. On a success step down the highest die in the doom pool by one for 1 PP
Limit: Exhausted. Shutdown any Mutant power and gain 1 PP.  Recover power by activating an opportunity or during a Transition Scene.


Speaker of the Cosmic League
Energy Shield (Enhanced Durability) D8
Fly (Combat Powersuit) D6
Combined Beam Pistol (Weapon) D6

SFX: Cell activator. Ignore stress, trauma, or complications caused by aging or poison.
Limit: Gear Shutdown any Hanse power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

Specialties:    
Combat Master D10
Cosmic Master D10
Covert Master D10
Psych Master D10
Menace Expert D8
        

Milestones:        

"The scar itches..."
1 XP When you
3 XP When you
10 XP When you

?
1 XP When you
3 XP When you
10 XP When you

Bio

Perry Rhodan (born June 8, 1936, in Manchester, Conneticut) is a Terran and wear a cell activator. He was the first person to fly to the moon. With the aid of the Arkonides and their superior technology that he found there, he united humanity and led them to the stars.

He is tall, of slender, almost gaunt stature. The eyes are gray-blue, his hair is dark blond.

On the one hand Perry Rhodan's tremendous logical thinking, his sense of cosmic connections and the ability to adapt to new circumstances in no time at all - Rhodan is therefore repeatedly referred to as an "instant switcher". On the other hand, a dry sense of humor characterizes the human being Perry Rhodan.

For bystanders but especially his intuition is legendary, which has led him to nearly always make the right decisions based only on fragmentary pieces of information, the scope of which he could not estimate at the time.

Currently, Perry Rhodan leads a fleet of Galactic ships that has set out to investigate the Frostrubin and the Endless Armada.






ICHO TOLOT

Affiliations:      
Solo   D6
Buddy D10
Team D8

Distinctions:

Former Agent of Seth Apophis
A Friend of Mankind
Carries the Heritage of the Beasts

Power Sets:        

Halutian
Godlike Durability D12
Superhuman Strength D10
Superhuman Speed D10
Superhuman Intellect D10
Superhuman Reflexes D10
Superhuman Stamina D10

SFX: Planning Brain. Step up or double a Haluter die against a single target. Remove the highest rolling die and add three dice for your total.
SFX: Focus. If a pool includes a Haluter power, you may replace two dice of equal size with one die +1 step larger.
SFX: Increase Cell Structural Density. Spend 1 PP to ignore physical stress or trauma unless caused by psionic attack.
Limit: Urge Laundering. Shutdown Superhuman Intellect for 1 PP. Recover power by activating an opportunity or during a Transition Scene.
Limit: Oops. Turn a Haluter Power Trait into a Complication to gain 1 PP. Recover on an opportunity or during a Transition Scene.


Scientist from Halut
Fly (Red Combat Suit) D10
Combined Beam Pistol (Weapon from Halut) D10

SFX: Cell activator. Ignore stress, trauma, or complications caused by aging or poison.
SFX: Hyperphysical tinkerer. Add a d6 and step up your effect die by +1 when using Scientist from Halut to create assets involving hyperphysics
Limit: Gear Shutdown any Hanse power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

Specialties:    
Combat Master D10
Cosmic Expert D8
Psych Expert D8
Science Expert D8
Tech Master D10
Menace Expert D8
        

Milestones:        

"My little one"
1 XP When you
3 XP When you
10 XP When you

Honest Character
1 XP When you
3 XP When you
10 XP When you

Bio

Icho Tolot is a Halutian scientist who became one of humanity's most loyal friends. It is a typical Halutian. Its size of about 3.50 m at almost two tons of weight under terrestrial conditions impressed almost every opponent.

Tolot is adventurous, sincere, sincere and, like all Halutians, loves its independence. After a brief study of humanity, its enthusiasm for humans grows. As - like all Halutians - two-sexed beings, in time it develops a kind of maternal instinct for the Terranians, sees them as its "children" and loyally supports them. It often calls them "my little one". It has an intimate relationship with Pucky in particular.

His notorious laughter is so loud that it can sometimes lead to health damage in his environment. For example, the left eardrum of a ship's commander burst when Tolot laughed out loud next to him.

Halutians have two brains separated by a horizontal bone plate: The upper one is called the Ordinary Brain and takes care of the bodily functions and feelings and thus corresponds approximately to a human brain. The lower, the Planning Brain is an organic computer with the power of positronics. It allows the Halutians to draw absolutely logical conclusions quickly and precisely and perform complex calculations. A Halutians smallest perceptible time unit is ten nanoseconds.

In case of danger, thanks to their special metabolism, Halutians can deliberately transform their body structure on a molecular-atomic basis. There body is thus harder than Terkonit steel, so it already requires a heavy ship's gun to hurt a Halutian in this state. Thanks to their metabolism, they can survive five hours without a protective suit in a vacuum.

Beliebte Posts aus diesem Blog

Sword of Cepheus

Cepheus Light - A Short Review

My Review of Justifiers - Das Abenteuerspiel for #RPGaMonth